Dungeon Guide: Heathen’s Shelter
This guide will tell you how to clear the Heathen’s Shelter dungeon. This is very stunning dungeon as far as it look is being concerned, located at ancient ruins that fly in the sky. Ethics Violation & the Tera-Affiliates.
Normal Dungeon
Level requirement: 37
Recommended level: 38
Dungeon cooldown: 2 Hours
Recommended party structure:
- Lancer/Priest/Archer/Sorcerer/Berserker
- Lancer/Mystic/Archer/Sorcerer/Slayer
- Lancer/Mystic/Archer/Sorcerer/Warrior

This dungeon starts at a massive platform that has 3 paths. First, players need get access to the right door by killing a ghost, in room that is located towards the dungeons teleport. After killing the ghost, you need speak to a statue and activate the door trigger.

Once you opened the first door, take your way to the end of this part of the dungeon, where you will need to kill the first boss monster named Garlan.
Garlan
Normal Mode
Melee Difficulty: 2
Range Difficulty: 3
Garlan – first boss that protects the left part of Heathens Shelter. He casts his main skill as red circle by crashing his mace. This is a very painful for ranged classes, so be sure to jump out from this circle in time.
Ankia
Normal Mode
Melee Difficulty: 2
Range Difficulty: 2
Once you cleared the left side, you will meet the boss Ankia . She’s hiding in her form as an ordinary woman, but when you talk to her, she will turn into a humanoid monster. Escape from blue circles on the floor, they will poison you while standing on them.
Terkasia
Normal Mode
Melee Difficulty: 2
Range Difficulty: 3
Last quest-line boss in this dungeon, performs powerful attacks and intense poison debuffs. Healer should be prepared to remove debuffs from party members.
Archakalash
Normal Mode
Melee Difficulty: 3
Range Difficulty: 5
Archakalash is the hidden boss that can be accessed by finishing a quest which allows you to obtain a special key. You can take this quest at the beginning of the dungeon. This is a very strong boss and you need to be careful and accurate. All players suffer from his arms attack (wave) when he starts aggro on non-tanking players. Main mass attack is very intense and annoying as he summons his clones that deal the same amount of damage as the main boss.
Hint: To avoid death from clones just run to the columns in any corners.
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